AI Insights · Timothy · April 2022
Top 5 Historical Games on iOS in Central America in Q1 2022
Explore the performance trends of the top 5 historical games on iOS in Central America during Q1 2022, including weekly downloads, revenue, and active users.
Performance of Top 5 Historical Games on iOS in Central America in Q1 2022
The first quarter of 2022 saw interesting trends in the performance of the top 5 historical games on the iOS platform in Central America. Here's a detailed look at the weekly downloads, revenue, and active users for each game. All data is sourced from Sensor Tower.
Royal Match
The game experienced fluctuations in its weekly downloads, starting from around 9.9K in late December and peaking at 11.7K in early January before gradually declining to approximately 5.8K by the end of March. Weekly revenue exhibited a relatively stable trend, reaching a high of about $26.9K in mid-January and ending the quarter at around $23.9K. Active users grew steadily from 39.5K in late December to a peak of nearly 50K in mid-March, before slightly dropping to 45.6K by the end of the quarter.
Rise of Kingdoms
Weekly downloads for this game showed a significant drop over the quarter, starting from 3.3K in late December and decreasing to just under 1K by the end of March. Revenue followed a fluctuating but generally increasing trend, starting at $9.8K and peaking at $18K in early March, before closing the quarter at $14.2K. Active users also saw a rise from 15.1K in late December to a peak of 30.1K in mid-January, followed by a decline to around 13.7K by the end of March.
Supremacy 1914
This game had a notable spike in downloads in mid-January, reaching around 11.2K, but then saw a decrease to around 686 by the end of March. Revenue was highest in late January at about $3.6K and then gradually declined, ending the quarter at approximately $954. Active users followed a similar trend, peaking at 9.9K in mid-January and falling to about 1.9K by the end of March.
1945 - Airplane shooting game
Downloads for this game remained relatively stable, with a slight decrease from around 4.3K in late December to 2.4K by the end of March. Revenue saw a low of around $319 in early February but ended the quarter on a higher note at approximately $770. Active users showed a gradual decline from 15.4K in late December to around 12.8K by the end of March.
Bloody Bastards
Weekly downloads for Bloody Bastards started at around 5.2K in late December, peaking at 6K in early January, and then gradually declined to approximately 1.3K by the end of March. Active users mirrored this trend, starting at 5.3K, peaking at 12.2K in early January, and ending the quarter at about 5.2K.
For more detailed insights into the performance of these games and other applications, visit Sensor Tower.